“Because the followers and base are constantly simulated, if you are waiting for a building to complete, you can go for a quick dungeon crawl and when you get back it will likely be finished. There are a lot of emergent stories that come out of interacting with your followers, and on top of that they will always have a new quest for you.” Nor does it sound like we’ll ever be stuck for something to do next. Your followers will have personalities and lives of their own, some will help you, some will hurt you, you will have your favourites, and they will all eventually grow old and die. “It’s not just a fancy upgrade tree, it's a full-fledged colony sim. “We put a lot of time and effort into making the base fun to be in,” Pearmain says. Rather than simply viewing our followers as just another resource, it sounds as though our relationship with them will be far more in-depth. So by making the two sides of the game always affect each other then the player is always motivated and doesn't suffer from the potential whiplash of changing pace.” “This follower will then work for you and attend sermons which unlock new weapons and powers for you to use in the combat side of the game. ![]() For example, in the combat side of the game you might rescue a new follower who you bring back to your base,” Pearmain begins. “The goal was for the two sides of the game to always feed into the other, so you are always making progress. You can even marry a follower!” In our TA team first impressions of Cult of the Lamb, what took us by surprise was this mashup of base-building and dungeon crawler elements, and we wondered how the devs had implemented this combination so that the change in gameplay pace didn’t feel jarring. You can also perform rituals and do things like sacrifice naughty followers, throw grand feasts or resurrect the dead. You’ll set your doctrine and make decisions on how you want to interact with your followers, and how they react to you. In your temple you can give daily sermons to draw power from your followers, grow stronger, and unlock new weapons and curses to use on your crusades. Boss Rush, Permadeath and other unique challenges await after defeating the final boss.Then, back at our base, we’ll “indoctrinate any new followers and build structures with resources you found on your crusade. New ChallengesPut your skills to the test with several new challenge modes for combatively competent Cult leaders. Along the way, you can unlock Follower forms, fleeces, unchosen doctrines and more. Revamped dungeons, mysterious characters and challenging boss encounters are in your new quest as the God of Death. ![]() New PostgameAnother challenge awaits after completing the main story. With powerful Relic abilities, heavy attacks for each weapon class, and dozens of items to find, the Lamb will unleash delightful devastation. Uncover the secrets of the Old Faith so you can be the God you want to be in this massive content expansion! New CombatThe expansion brings a deeper layer to dungeon crawling for new and returning players. New Cult buildings will appease your Followers while new combat abilities will smite opposing heretics. It adds brand new ways to spread the gospel of the Cult of the Lamb with powerful new abilities, exciting new characters, and thrilling new challenges.ĭelve into the shrouded history of the Lands of the Old Faith as the Lamb fights to conquer those who would question their power. The Lamb must keep their Cult flourishing, their Followers faithful, and their power unchallenged as they crusade in this free content expansion, Relics of the Old Faith. ![]() Cult of the Lamb: Relics of the Old Faith
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